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Games Research Proving Ground

Competitive game infrastructure with verifiable outcomes

For competitive games where a match result is worth money. Simulation stays server-authoritative at 64ms, and only a succinct proof of the outcome goes on-chain for settlement.

Our own research line, not built for a client. It exists to answer one question: can a verifiable outcome be cheap enough for a casual match.

64ms Median tick-to-render latency
40k Concurrent matches in load testing
1.8s Outcome proof generation

The problem

Once a match outcome is worth money, every part of the stack becomes an attack surface. Client-authoritative results invite cheating; fully on-chain simulation is too slow to play.

Our approach

We keep simulation off-chain and authoritative on the server, then commit a succinct proof of the match outcome on-chain for settlement. Players get sub-100ms responsiveness; the payout layer gets a result it can verify without replaying the match.

Simulation stays off-chain and server-authoritative, so play stays at 64ms. Only a succinct proof of the outcome crosses to settlement, and the payout layer verifies it without replaying the match. Proof cost is the open question.

This is our most research-heavy line of work and is not yet generally available.

Current status

The simulation and matchmaking layers are stable under load testing. Proof generation cost is the open question: it is acceptable for tournament finals and still too expensive for every casual match.

Working on something like this?

We take on a small number of engagements at a time. Bring the problem.

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